What if future clients could see the work, tour the office, and meet the team today?
What if every candidate could experience being in the team?
What if every employee could ‘sit down’ with the CEO?
What if your next presentation was an immersive experience?
What if your business could look behind closed doors?
There's no such thing as a stupid question. What would you like to know about VR? Submit your questions to have them answered by our team of experts.
It's obvious that virtual reality has all sorts of exciting uses in the consumer world, but how can it be used by businesses? Hear from Samsung Electronics to find out how organisations are already using Gear VR to problem solve and create more immersive experiences for customers and staff.
RHG have created authentic simulated environments that enable employees to respond to real workplace situations but in safe and controlled environments; accelerating their learning process, improving their competency and reducing the high costs associated with conventional training methods.
Virtual Reality is much more than just the next big thing in gaming. Already reshaping both education and healthcare, its potential is now opening the eyes of corporate business too.
Virtual Reality isn’t all about 360 video and product demos, the HTC vive has enabled the creative minds to create some incredible 3-D designs.
It might be a while before you plug in a headset when you get into work, but here are some of the ways you might see VR at work in the future.
Many businesses are already making fast progress within the VR space, here are some of the key facts on what you need to know.
Planning a set of traditional User Testing sessions this week got us thinking: how could we conduct a User Test in Virtual Reality? User Testing, in its current form, is a well-known entity. We have the tools, we have the techniques, we’re set on that front.
Thought provoking article on the use of immersive technologies in business, and how companies can prepare for adoption.
As VR starts to get more and more traction in the marketplace, UX professionals are now turning their attention to how we design usable, enjoyable and comfortable VR experiences.
Pokémon Go has proved to be an incredible phenomenon in 2016. Over 100 million people have downloaded the game in only two months. Experts are desperately trying to unpick the secrets of why it has been so successful. Meanwhile, critics warn interest is already waning, and the popular game is past its peak.
In what is being dubbed ‘the year of virtual reality’, 360° filmmaking is a new immersive format ripe for experimentation. Currently, Google Cardboard and Samsung Gear VR provide a way of adapting our smartphones into a 3D video apparatus, but March 28th will see the consumer arrival of the first high-end virtual reality headset, the Oculus Rift.